Game Programming

The Move Tool

by Cory on January 10, 2019

I just put in a move tool that will let me select existing tiles and then drag them around to reposition them. I had to restructure the tile editor code to allow for swapping out mouse behavior. Check it out yo:

It took waaaaaay longe...


  • Cory's Hobo Garden

    Day 164: Winter is Coming

    by Cory on October 1, 2018

    One of my treasures was finally ripe. It looks really nice on the plant.

    I picked it today and it turns out to have blossom end rot. :(

    It tasted okay.

    It's very sweet, probably from the epsom salt and stuff. Needs more in the meaty d...

  • Cory's Hobo Garden

    Day 159: Watermelon Down

    by Cory on September 26, 2018

    My watermelon broke off the vine yesterday!

    It's slightly smaller than a softball, but also lopsided. I'm not too broken up about it though because it didn't seem like it was going to grow big or finish in time. The internet says you can't ...

  • Game Programming

    Working Collisions and BuilderScene Modifications

    by Cory on September 25, 2018

    After I added those extra conditions, I added more platforms to play around with and then a new system to move the camera around based on where the player character sprite is. I'm using a new component with the system called a "CameraAnchor" that ...

  • Cory's Hobo Garden

    Day 150 [DONE]: Mission Accomplished!

    by Cory on September 17, 2018

    On Friday, I ate home grown tomatoes of all three varieties. I started all this gardening hoohah to answer one very simple question. What the eff do these tomatoes taste like? That douchy guy in the Doritos flavoring book made such a big deal out ...

  • Game Programming

    Swept AABB Collision Detection Illuminated

    by Cory on September 15, 2018

    I think I finally fucking figured it out. I've been using these two website guides for the "swept AABB" collision detection algorithm and I couldn't figure out why it wasn't completely right.

    1. Gamedev.net Swept AABB Collision Detection and Resp...

  • Game Programming

    Working Out Collision Detection

    by Cory on September 15, 2018

    I've implemented the "regular" AABB collision detection, which is basically just seeing if two squares overlap. According to the internet, this algorithm isn't good when things start moving because you can get a tunneling effect.

    I also spent a c...

  • Cory's Hobo Garden

    Day 140: Tea Fertilizer

    by Cory on September 6, 2018

    I forgot to metnion something I noticed like two weeks ago.

    In the bucket with the big garden treasure and the watermelon plants, one of them (I think the tomato) sent a root up through the white tack I put in my olla and started growing roots ...

  • Cory's Hobo Garden

    Day 136: I Eated It

    by Cory on September 2, 2018

    I picked two garden gem tomatoes on Friday. The first one was from garden gem 1. It's the first "properly" shaped tomato with no surface blemishes on it.

    Apparently normal garden gems should be bigger than this.

    Also, you know garden gem 0? ...

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