Game Programming

Actually Using Tilemaps

by Cory on October 23, 2018 10:10 PM

I finished the arc this weekend. I did all that modification to the BuilderScene to load and save stuff to text files. I added in a Tilemap in MegamanScene and deserialize it. I also pasted a scaled background picture to give it some atmosphere.

It's... oddly unsatisfying. I don't know, maybe it's because it just highlights how much more work there is to do???

I feel like I need a way to position the backdrop correctly. Also, probably the biggest issue here is that the collision detection is working, but as I said before it breaks when 2 or more things collide at the same time. I was trying to see if I could put in a quick fix, but I think the best thing to do would be to get broad phase and narrow phase collisions working? But that's a big change and I would need to do more reading for how to do that.

Hmmm.... what should I do next?



This Thought is part of Game Programming

Game programming general topic. I eventually hope to split this into separate ideas exclusively about specific games that I make.

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