Godot Jam 2: Bouncy Block
by Cory on May 12, 2019 9:47 PM
Yeah that's right. I'm not done.
LADIES AND GENTLEMEN, I PRESENT TO YOU: BOUNCY BLOCK
This is what I have at the end of the day. I know it's not Saturday, but better late than never. I was going to just go for a white cube, but this image of a fat cube struggling to fly popped into my head so I started up Krita and made some simple scribbles. And you wouldn't believe how much of a difference it makes!
Right now I just put in a single barrier that gradually gets faster as time goes on. The collision detection isn't coded yet. That's next.
I need to ship my computer into the factory to fix my mouse pad, so I might not be doing game jams in the next couple of weeks...
This Thought is part of Game Programming
Game programming general topic. I eventually hope to split this into separate ideas exclusively about specific games that I make.