by Cory on November 14, 2015
I've been reading through the Game Programming Patterns book by Rob Nystrom and there's a lot of good stuff here. Most of it is tips and tricks for implementing design patt... (Read More)
by Cory on November 4, 2015
After about a month or two of being extremely indecisive, I've finally managed to reorganize the input handling code to be more object oriented. It's a very simple hierarch... (Read More)
by Cory on August 15, 2015
I made a state machine class in C++ for my sfml test. I'm planning on using this to record game state, entity state, and player input like in fighting games, for example. (Read More)...
by Cory on July 25, 2015
I've been tracking down this odd mouse bug for the past two weeks (not really two weeks, I keep falling asleep instead of working on this...).
If you try the current code ... (Read More)
by Cory on July 12, 2015
I've been struggling a little bit to add more features to the demo, mostly because I have no idea what I should do. I spent a good chunk of today just tooling around with S... (Read More)
by Cory on July 1, 2015
While I'm waiting for parts and my oscilloscope to come back in the mail, I decided to download Visual Studio and play around with SFML, a game dev library.
I found this ... (Read More)
About this Idea
Game programming general topic. I eventually hope to split this into separate ideas exclusively about specific games that I make.